home *** CD-ROM | disk | FTP | other *** search
- 3
-
- CC2TerrainSummerZoom1.bmp 47 60 52 0 1000 31 36 11 3 9 7 2 2 0 963 6 11 2 21 1 0 996 4 4 23 17 0 0 1325 20 20 450 1325 25 25 28 4 0 1350 16 0 1455 9
-
- CC2TerrainSummerZoom2.bmp 33 42 36 0 688 20 22 7 3 6 5 2 2 0 651 6 11 -1 0 0 0 684 4 4 3 16 1 0 886 16 16 340 886 25 25 13 2 0 915 16 0 990 9
-
- CC2TerrainSummerZoom3.bmp 19 24 20 0 384 12 14 4 1 3 3 1 1 276 384 6 11 -1 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 510 16 16 6 1 0 530 16 0 570 9
-
- CC2Propaganda.bmp
- CC2VictoryScreens.bmp
- CC2DirectFire1.wav
- CC2DirectFire2.wav
- CC2DirectFire3.wav
- CC2DirectFireArmor.wav
- CC2ChatMessage.wav
- CC2RemoteJoins.wav
- CC2Assault.wav
- CC2Bombardment.wav
- CC2Foot.wav
- CC2Wheeled.wav
- CC2Tracked.wav
- CC2Minefield.wav
-
- ------------------------
- Explanations
- ------------------------
- # of Zoom Levels (max 10)
-
- Each line consist of the following items:
- Name of the Bitmap File (Note that ALL filenames should contain NO spaces!)
- Hex X Distance Between columns of hexes
- Hex X Size
- Hex Y Size
- Counters X Location on bitmap
- Counters Y Location on bitmap
- Counter X Size
- Counter Y Size
- First Counter Row Offset X - from upper left corner of hex
- First Counter Row Offset Y - from upper left corner of hex
- Second Counter Row Offset X - from upper left corner of hex
- Second Counter Row Offset Y - from upper left corner of hex
- X Offset Between Stacked Counters
- Y Offset Between Stacked Counters
- Numbers X Location on bitmap (used for tiles and Movement Points)
- Numbers Y Location on bitmap
- Numbers X Size
- Numbers Y Size
- Numbers X Offset - from upper left corner of counter: -1 if numbers shouldn't be drawn on tiles
- Numbers Y Offset - from upper left corner of counter
- Pixels between each set of numbers
- Hits X Location on bitmap: -1 if numbers shouldn't be drawn
- Hits Y Location on bitmap
- Hits X Size
- Hits Y Size
- Hits X Offset - from upper left corner of counter
- Hits Y Offset - from upper left corner of counter
- Hits Direction 0 - up, 1 - right
- Reports Number X Location
- Reports Number Y Location
- Reports Number X Size
- Reports Number Y Size
- Objectives X Location
- Objectives Y Location
- Objectives X Size
- Objectives Y Size
- Objectives X Offset
- Objectives Y Offset
- AssaultAnimation X Location
- AssaultAnimation Y Location
- AssaultAnimation Number of Frames
- SurrenderAnimation X Location
- SurrenderAnimation Y Location
- SurrenderAnimation Number of Frames
-
- After each bitmap and its respective coordinates are given, the following
- file names are listed:
-
- Bitmap - Holds the propaganda posters. This file consists of a 10x3 arrary of posters
- 179x263 pixels in size for a total bitmap size of 1790x789.
- Wave - Direct Fire Random Sound 1
- Wave - Direct Fire Random Sound 2
- Wave - Direct Fire Random Sound 3
- Wave - Added to the previous 3 when armor is included
- Wave - Played when a message arrives during Internet Play
- Wave - Played when the remote player joins
- Wave - Assault Sounds
- Wave - Bombardment Sounds
- Wave - Selected a foot unit
- Wave - Selected a wheeled unit
- Wave - Selected a tracked unit
- Wave - Enter an enemy minefield